Within the World team for the production of a new AAA game and in close collaboration with Level Artists Quest Designers and other project departments your main responsibilities will be:
- Collaborate with the Content Director and Lead Designers to bring innovative ideas to all aspects of game design.
- Design and implement game areas.
- Conceptualize design lead and create game levels.
- Create design documentation based on the direction provided by the Creative Director and lead designers.
- Work closely with the Game Design & Tech team to ensure that layouts align with existing systems.
- Collaborate closely with the Art and Quest teams to design balanced readable environments that enhance the player experience.
- Validate the playability of environments with testers artists and gameplay programmers.
- Be a driving force within the team and mentor more junior profiles.
- Support the lead Level Designer in crossfunctional tasks.
Qualifications :
- You have solid experience in Level Design roles ideally on AAA games and across the entire production phase up to shipping.
- You possess strong knowledge in blocking world building and level building.
- You have a good ability to illustrate your intentions and are receptive to feedback.
- You are creative analytical autonomous and detailoriented.
- You are fluent in English.
- You are passionate about video game creation and have a deep knowledge of video game culture.
Additional Information :
- Contract: Permanent contract
- Location: Ubisoft Bordeaux France
- Remote: On sitebased role. Weekly work from home pace to define
Hiring Process:
- Phone interview with one of our recruiters
- One or more technical and/or project interviews with the manager and his/her team and producers
If your application is not retained you will receive a negative answer.
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Remote Work :
No
Employment Type :
Fulltime