With a highlevel understanding of the capabilities of our technology combined with your visibility on the project as a whole as a technical animation director at Ubi MTL you provide expert insight tools and support to steer a game and its creators towards success.
Unafraid to innovate you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice. Though every day of development brings a mix of expected and unforeseen challenges you never lose sight of the big picture. As a strategic thinker and tactical planner you balance shortterm priorities with longterm goals while consistently considering the future impacts of your choices.
What youll do
- Collaborate with other core team members to develop the overall vision & determine technical feasibility;
- Review game design concepts identify and analyze risks (engine memory frame rate etc.);
- Work closely with programmers to assess existing animation and rigging tools occasionally design custom ones to improve pipelines;
- Support animators game designers and riggers with their technical needs informatively and constructively explain the root causes of risks blockers etc.
- Train team members on tools and techniques raise awareness of new processes;
- Resolve complex escalated issues & make technical validations;
- Prepare postmortems recommend cost and timeefficient solutions to evolve our animation content & tech;
- Anticipate technological advancements and stay up to date on market trends to define our best practices share them with our studios and the industry;
- Participate in recruitment to build the animation team & foster their professional development.
Qualifications :
What you bring
- Around 7 years of animation rigging or programming experience (or related experience) 3 years of leadership;
- Indepth knowledge of game engines (e.g. Unity or Unreal) & 3D software (3DS Max Maya and MotionBuilder) an understanding of scripting languages (e.g. C# Python JavaScript MaxScript) motion capture and state machines;
- A degree in 3D Animation Computer Science or Computer Engineering (or related training);
- Excellent communication interpersonal mentorship time management organizational and presentation skills;
- A highly innovative collaborative attentive and solutionoriented spirit;
- Critical thinking curiosity resourcefulness and plenty of flexibility;
- Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce);
- A passion for sharing your knowledge and helping others learn and grow.
Additional Information :
CharlesAntoine and Marie our talent acquisition specialists will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education experience and skills.
Please note that our positions are hybrid but if you reside outside Quebec or Canada relocation will be necessary. If you require a work permit your eligibility will depend on your education and relevant work experience as required by the government.
We look forward to reading your application !
Remote Work :
No
Employment Type :
Fulltime