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A Level Designer creates the game world and defines the momenttomoment gameplay experiences with the games mechanics and systems. With a playeroriented mindset you will take levels from concept to fully playable prototypes and further work with other disciplines to deliver fully realized narrative experiences to a AAA standard.
The main and routine tasks of the Level Designer are to:
Qualifications :
To all applicants kindly send us your most updated samples or portfolio of your best work showcasing your skills.
Additional Information :
Founded in 2016 Ubisoft Philippines is the first AAA game studio in the country and the second largest in Southeast Asia.
The studio is a proud codeveloper of Ubisofts flagship titles and is home to over a hundred of the worlds finest talent from Art to Design Programming Animation Quality Assurance and more.
The team is known for building digital worlds from the ground up and has codeveloped some of the biggest projects in gaming including Assassins Creed Mirage Assassins Creed Valhalla Far Cry 6 For Honor Skull & Bones and The Crew 2.
Beyond its projects the studio has become a thriving workplace and is recognized as one of Universums Most Attractive Employers among students and a finalist for the Asia CEO Awards Top Employer of the Year and Diversity Company of the Year among others.
Today the team continues to make great games bringing exciting career opportunities from their studio in Bonifacio Global City.
The studio stands at the forefront of bringing local talent to the world stage setting the benchmark for the Philippines and further inspiring the next batch of game developers in Southeast Asia and beyond.
Remote Work :
No
Employment Type :
Fulltime
Full-time