In conjunction with the CG Supervisor, is responsible for mentoring, managing, developing, training, and evaluating the performance of the rigging team members.
Implements animation control rigging systems for complex characters and props using Maya
Works with the CG Supervisor, Animation Leads and Modeling Department to ensure that all rigs meet the show’s requirements.
Keeps CG Supervisor advised of various issues including staffing, resources, deadlines and issues, etc.
Oversees the characters, vehicles and props rigging through the animation pipeline.
Develops tools and plug-ins to optimize animation and rigging workflow.
Additional responsibilities may include facial target modeling and other organic and non-organic modeling tasks.
Ensure the CG characters will employ all current character setup procedures.
Troubleshoot and wrangle character-rigging issues for artists within various disciplines.
Keep constant communication with the Animation Supervisor to ensure the rigs meet animators’ requests. Additionally close communication and collaboration with teams will be required.
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