Job description
You are an artist and you want to be responsible for representing the artistic vision in the process of creating environments Bkom Studios is currently looking for a 3D environment artist to join our great team.
- Review art requests and ensure that they are met in the game levels;
- Model the kitbatch of 3D environments vegetation terrain and objects in the game levels;
- Responsible for the integration of 3D elements in the game levels;
- Support the creation of PBR materials for environmental objects;
- Collaborate with level design teams;
- Collaborate with technical artists to specify shaders and tools;
- Determine the artistic needs of the project to meet expectations.
Profil
Requirements
- 5 years of experience in game development with at least one game shipped as a 3D environment artist;
- Proficiency in tools such as Maya Blender and Substance Painter;
- Experience creating environments in Unreal Engine 5 and Unity;
- Indepth knowledge of artistic composition of environments;
- Ability to estimate work time manage priorities and meet deadlines;
- Be creative and able to adapt to different game and artistic styles;
- Creative and able to adapt to different styles of games and art;
- Be aware of the evolution of the industry and is always looking for better work methods and tools to ensure a high quality production;
- General knowledge of gameplay techniques and level design;
- Ability to communicate clearly and concisely;
- Ability to communicate in a clear and concise manner; and Demonstrate autonomy and organizational skills;
- Knowledge of ZBrush and Substance Designer is an asset.
Informations contractuelles
Benefits
- A competitive salary based on your skills;
- A regular schedule of 37.5 hours per week;
- Remote working according to your preferences;
- Access to 5 days of flexible time off to rest or literally do anything you want;
- A guaranteed treatment plan that will give you peace of mind on sick or appointment days;
- Attractive group insurance offering a wide range of coverage (health dental travel short and long term salary insurance);
- A Telus Health telemedicine platform;
- Monthly allowances on the TEDY platform to allow you to spoil yourself a little;
- A group RRSP with an advantageous employer contribution;
- A real impact on original and varied projects;
- Free healthy snacks offered every day;
- An office in Quebec City;
- Time off during the holiday season;
- Access to your own personalized space in an open bright and trendy environment;
- International clients in the toy and entertainment industries;
- The chance to work with compassionate competent and talented people;
- Social activities and lots of fun!
Not convinced yet Click on the link here to learn more about our team our projects and our clients:
Come with us and dare to play different!
Dipl me en multim dia, animation 3D ou effets visuels (ou quivalent); Avoir 10 ans d exp rience dans l industrie du jeu vid o; Avoir livr des IP de jeu consoles et PC; Connaissances sur les moteurs de jeu Unreal, Unity ou tout autre moteur de jeu exclusif; Connaissance approfondie des logiciels de production d animation; Exp rience dans l'approche technique et dans diff rentes variantes stylistiques de l animation de jeux vid o (Keyframe, mocap, stop motion, cycles, etc); Compr hension fondamentale de l'art de l'animation traditionnelle, animation 2D digital; Capacit de documenter son processus; tre autonome et tre un joueur d' quipe; Faire preuve d'initiative; Solides comp tences en communication; Avoir la volont d'innover; Capacit travailler selon les contraintes techniques du projet; Ma trise de la langue fran aise et anglaise (parl et crit); Exp rience dans l animation cin matographique et architecturale ou industrielle (Atout); Compr hension ou exp rience en VFX (Atout).