About the Role
The Rigger role specializes in understanding character workflow and tools. Rigging skinning and animation integration are the primary responsibilities of the rigger. Working with the Animation and Art teams to ensure they create the highest quality content using the provided tools and assets while also ensuring that the pipelines are as efficient as possible. This role could lead to a TA or LD career path.
What you will do
- Integrate character assets and cinematics into the game engine
- Research and share knowledge of existing engines and animation packages within the industry
- Design create and test character rigs
- Maintain and test animation tools and pipelines
- Apply and maintain consistency for exported characters props and animations throughout the entire project
- Develop progressive techniques and process to solve character and animation challenges
- Be proactive in problem identification and create solutions
- Interact and collaborate with the different departments (Art Programming Production etc.)
Qualifications :
What you will bring
- Above 5 years of rigging experience
- Expertise in rigging and skinning assets
- Understanding of Animation principles and anatomy
- Ability to comprehend technical implementations and limitations
- Proficient with standard industry tools like Motion Builder 3ds Max Photoshop
- Excellent problemsolving skills. Candidate must be able to quickly identify and resolve issues
- Have a proactive work ethic capable problem solver who is not afraid of big challenges
- 5
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- Motion builder 3dmax Photoshop
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Remote Work :
No
Employment Type :
Fulltime