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You will be updated with latest job alerts via emailAs a Character Concept Artist at Massive youll collaborate with a team of Concept Artists and with other multidisciplinary specialists guiding concepts for characters clothing gear and weapons in the Division universe.
Were offering a temporary position (11 months) in Malm Sweden with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English our companys primary language.
What youll do
Contribute to the development of highquality art for our AAA game(s) from concept to completion
Researching and proposing concept references together with the leads and directors
Preparing creative concepts for internal and external production teams
Ensuring a productive workflow with artists and external partners through briefs daily communication and by providing clear feedback to ensure that deliverables are completed at quality and to specification
Understanding and evangelizing the visual style of the game
Working together with producers leads directors and other teams to push the quality and creativity of the project.
Qualifications :
What youll bring
You have the capacity to work autonomously in a collaborative team within an iterative design process. You have the ability to drive creative pitches and communicate effectively on your point. You bring your imagination and creativity to help us produce content that attracts the eye and engages our player community. As we are a live game you have the ability to multitask in a very fastpaced environment towards deadlines and juggle priorities. You have a positive attitude with the ability to give and receive constructive feedback. You are passionate about video games storytelling and entertainment. Your ability to see both the bigpicture and deliver highquality detailed art concepts will set you up for success in this role. Besides the above were looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio is required (wed like to see a variety of your work and in different styles);
Ability to create concepts of characters and props to AAA standard;
Tools working knowledge with Adobe Photoshop (photobashing) and familiarity with game engines (e.g. Unity & Unreal). Understanding of 3D and art pipelines is helpful.
Additional Information :
Massive Entertainment is a worldleading AAA studio located in Malm Sweden and part of the Ubisoft family. Were a multinational team of more than 650 passionate and highly skilled people from 50 different countries. Our studios goal has always been and still is to craft the finest gaming experiences for all players.
At Massive you get to do what you love most while bringing your own experience to our ongoing projects like Tom Clancys The Division 2 Avatar: Frontiers of Pandora and The Star Wars Project. Were also developing new tech here such as our inhouse engine Snowdrop and Ubisoft Connect Ubisofts digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines.
Remote Work :
No
Employment Type :
Fulltime
Full-time