Employer Active
Job Alert
You will be updated with latest job alerts via emailJob Alert
You will be updated with latest job alerts via emailThis position is for a new IP in addition to Dying Light and the fantasy game.
As a Level Designer you will be responsible for designing building gameplay locations scripting iterating and optimizing levels
Your daily tasks:
Close cooperation with specialists from various fields art programming design audio animation etc.
Testing your levels for bugs gameplay issues and the overall player experience. Collect feedback from other team members and players and also apply this information to improve your levels and gameplay.
Creating and maintaining documentation related to your own levels and gameplay.
Qualifications :
Passion for making games.
Experience in game creation (at least 23 years of experience or one published AA ) as a Level Designer.
Ability to design and create a game environment that is engaging and understandable to the player provides diverse gameplay and is attractive and aesthetically credible.
Good knowledge of Unreal Engine 5.
Understanding of how to solve a problem when you hear that through indirect player guidance we need to make them end up at point X.
A good sense of what will play well and what will be frustrating.
Willingness to work with other people to achieve a common goal.
Willingness to share knowledge exchange experiences and think outside the box.
Good knowledge of English.
Nice to have:
Basic knowledge of architecture.
Artistic skills (drawing painting modeling etc.).
Additional Information :
What we can offer:
Remote Work :
No
Employment Type :
Fulltime
Full-time