drjobs Lead Blendshape Artist

Lead Blendshape Artist

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Job Location drjobs

Bengaluru - India

Monthly Salary drjobs

Not Disclosed

drjobs

Salary Not Disclosed

Job Description

Our partner is one of the top open-world game development company in the world.

AAA Games

What You will Do

  • Have a deep knowledge of anatomy and Facial Action Coding System (FACS), sculpting assets and enhancing photogrammetry data in order to improve end results for both our character creation and animation pipelines.
  • Work closely with Art and Animation to push the boundaries of facial performance in our games, servicing narrative plot and broader game design goals and features.
  • Help to drive and improve the flow of the photogrammetry pipeline - streamlining current processes and suggesting tool improvements, for both internal software and 3rd
  • Pay acute attention to human face anatomy and have insane attention to detail for the subtle facial nuances driven by age, genetic background, lifestyle and personality inputs; specifically how this then translates to the musculature, fat and skin layers in motion for the face.

Responsibilities

  • Process 3D photogrammetry data by cleaning up and projecting high resolution scans onto our game meshes.
  • Process 4D data using our proprietary tools, sculpt detail losses in ZBrush and improve character deformation to conform to our guidelines.
  • Sculpt FACS blendshapes manually from reference to build our facial rigs.
  • Reproject and cleanup albedo textures, create bloodflow and animated normal maps from scan data.
  • Work closely with Riggers and Animators addressing feedback on a per character basis.

Qualifications

  • Experience creating blendshapes used in highly complex facial rigs for characters and creatures.
  • 3D sculpting and art fundamentals experience as well as knowledge of photogrammetry processing and retopology pipelines.
  • Experience dealing with rigging and animation pipelines, not limited to game development, providing blendshape data and critical feedback to the team.
  • Expertise and capability to focus on production-driven goals and requirements.
  • A comprehensive visual portfolio/samples showing a range of work relevant to the role.

Skills

  • Skillful eye for 3D mesh topology and proven experience of industry standard sculpting software and photogrammetry-based pipelines.
  • A deep understanding of FACS, and facial anatomy both muscle and skeleton.
  • Advanced knowledge of industry standard software applications such as: Photoshop, 3DSMax/Maya, ZBrush, Topogun, Wrap3D etc.
  • Self-motivated with excellent, friendly and effective communication skills within a global team setting.
  • Ability to collaborate within other team disciplines Technical, Animation and Production.

Pluses

Please note that these are desirable skills and are not required to apply for the position.

  • Experience with 4D data capture and handling pipelines.
  • Experience with procedural asset content creation, using software such as Houdini.
  • Experience with rigging and animation.
  • Knowledge of advanced photogrammetry processing software such as Agisoft, Reality Capture and MeshLab.

Remote Work :

No

Employment Type

Full Time

Company Industry

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