Our partner is one of the top open-world game development company in the world.
AAA Games
What You will Do
- Have a deep knowledge of anatomy and Facial Action Coding System (FACS), sculpting assets and enhancing photogrammetry data in order to improve end results for both our character creation and animation pipelines.
- Work closely with Art and Animation to push the boundaries of facial performance in our games, servicing narrative plot and broader game design goals and features.
- Help to drive and improve the flow of the photogrammetry pipeline - streamlining current processes and suggesting tool improvements, for both internal software and 3rd
- Pay acute attention to human face anatomy and have insane attention to detail for the subtle facial nuances driven by age, genetic background, lifestyle and personality inputs; specifically how this then translates to the musculature, fat and skin layers in motion for the face.
Responsibilities
- Process 3D photogrammetry data by cleaning up and projecting high resolution scans onto our game meshes.
- Process 4D data using our proprietary tools, sculpt detail losses in ZBrush and improve character deformation to conform to our guidelines.
- Sculpt FACS blendshapes manually from reference to build our facial rigs.
- Reproject and cleanup albedo textures, create bloodflow and animated normal maps from scan data.
- Work closely with Riggers and Animators addressing feedback on a per character basis.
Qualifications
- Experience creating blendshapes used in highly complex facial rigs for characters and creatures.
- 3D sculpting and art fundamentals experience as well as knowledge of photogrammetry processing and retopology pipelines.
- Experience dealing with rigging and animation pipelines, not limited to game development, providing blendshape data and critical feedback to the team.
- Expertise and capability to focus on production-driven goals and requirements.
- A comprehensive visual portfolio/samples showing a range of work relevant to the role.
Skills
- Skillful eye for 3D mesh topology and proven experience of industry standard sculpting software and photogrammetry-based pipelines.
- A deep understanding of FACS, and facial anatomy both muscle and skeleton.
- Advanced knowledge of industry standard software applications such as: Photoshop, 3DSMax/Maya, ZBrush, Topogun, Wrap3D etc.
- Self-motivated with excellent, friendly and effective communication skills within a global team setting.
- Ability to collaborate within other team disciplines Technical, Animation and Production.
Pluses
Please note that these are desirable skills and are not required to apply for the position.
- Experience with 4D data capture and handling pipelines.
- Experience with procedural asset content creation, using software such as Houdini.
- Experience with rigging and animation.
- Knowledge of advanced photogrammetry processing software such as Agisoft, Reality Capture and MeshLab.
Remote Work :
No