This is a remote position.
We are Games Factory Talents - we help Talents from all over the world to land a dream job at a Games studio in Europe or remotely.
Our client - Slipgate Ironworks is looking for a Technical Animator.
Want to work with one of the biggest Danish video game companies making old-school action games alongside passionate, emphatic, and amazing colleagues? Join our client's studio Slipgate Ironworks!
Being in this position you can work remotely or onsite in Aalborg, Denmark.
Responsibilities:
- In-game implementation and optimization of gameplay animation features and assets in cooperation with Gameplay Animators and Designers.
- Developing and improving in-game animation systems and tools in cooperation with Animation Programmers.
- Prototyping the visual part of new gameplay mechanics in cooperation with Gameplay Animators and Designers.
- Animation assets updates using Maya, MotionBuilder or Python batch tools.
- Establishing and maintaining the animation pipeline, folders, naming conventions, and engine-related structures.
Requirements
- 3+ years of experience with keyframe animation and motion capture data, animation principles and body mechanics.
- Knowledge of Animation and implementation in Unreal Engine.
- Experience with establishing a pipeline for Animation and being the link between teams.
- Understanding of modern animation graphs techniques: State machines, Blend Trees, Blendspaces and Procedural Animation constructions.
- Knowledge of next-gen game animation systems architecture.
- Basic knowledge of Coding and/or Scripting (C++, C#, Python), to be able to read and update game code and scripts.
- Good communication and problem solving skills.
Benefits
- Being in this position you can work remotely or onsite in Aalborg, Denmark.
- Slipgate Ironworks studio is characterised by Danish working culture, a flat organisation with a high team spirit, where we get excited about new ideas no matter who brings them up.
About our client:
Slipgate Ironworks is a game development studio located in Aalborg, Denmark. They are fans of old school action and strategy games with multiple titles in development, and they are soon beginning development on a new AAA title based on a cult classic. If not yet, then checkout some of their games such as Rise of the Triad, Rad Rodgers, and most recently Ion Fury, GRAVEN and WRATH: Aeon of Ruin.
3+ years of experience with keyframe animation and motion capture data, animation principles and body mechanics. Knowledge of Animation and implementation in Unreal Engine. Experience with establishing a pipeline for Animation and being the link between teams. Understanding of modern animation graphs techniques: State machines, Blend Trees, Blendspaces and Procedural Animation constructions. Knowledge of next-gen game animation systems architecture. Basic knowledge of Coding and/or Scripting (C++, C#, Python), to be able to read and update game code and scripts. Good communication and problem solving skills.