Kitchen Crew Jobs in Poland
Kitchen Crew Jobs in Poland
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Your daily tasks:Working on functional tests of our games.Creating test cases.Finding defects and reporting them in a consistent and measurable form.Prioritizing bugs depending on the project phase.Signaling design risks to the QA Lead.Close cooperation with the whole QA team in terms More...
Your daily tasks:Working on functional tests of our games.Creating test cases.Finding defects and reporting them in a consistent and measurable form.Prioritizing bugs depending on the project phase.Signaling design risks to the QA Lead.Close cooperation with the whole QA team in terms More...
Your daily tasks:Working on functional tests of our games.Creating test cases.Finding defects and reporting them in a consistent and measurable form.Prioritizing bugs depending on the project phase.Signaling design risks to the QA Lead.Close cooperation with the whole QA team in terms More...
Your daily tasks:Working on functional tests of our games.Creating test cases.Finding defects and reporting them in a consistent and measurable form.Prioritizing bugs depending on the project phase.Signaling design risks to the QA Lead.Close cooperation with the whole QA team in terms More...
Location: WrocawAbout the job We are seeking a skilled C Developer to join our Browser Core team in Wrocaw. The successful candidate will be responsible for implementing new functionalities on the browser engine side refactoring current functionalities to improve browser performance m More...
Your daily tasks: Regular tests of the CEngine Editor (collection of editors used to create the game).Planning and coordination of the Editor tests.Active participation in the daily work of the scrum technological team (standups grooming planning etc.).Ongoing support for technol More...
Your daily tasks: Regular tests of the CEngine Editor (collection of editors used to create the game).Planning and coordination of the Editor tests.Active participation in the daily work of the scrum technological team (standups grooming planning etc.).Ongoing support for technol More...
Your daily tasks:Creating designs for the characters that bring our games to life.Joining in the design process and solving problems using visuals.Working closely with the Art Director Lead Character Concept Artist (that will provide you with guidance and supervision) and the art team More...
We are looking for a Senior Engine Programmer to join our studio. In this role you will be primarily responsible for the design and development of our proprietary engine CEngine as well as the wide range of systems and tools used by our production teams.Your daily tasks:Designing deve More...
Your daily tasks: Regular tests of the CEngine Editor (collection of editors used to create the game).Planning and coordination of the Editor tests.Active participation in the daily work of the scrum technological team (standups grooming planning etc.).Ongoing support for technol More...
Your daily tasks;Creating designs for the characters that bring our games to life.Joining in the design process and solving problems using visuals.Working closely with the Art Director Lead Character Concept Artist (that will provide you with guidance and supervision) and the art team More...
Your daily tasks:Creating designs for the characters that bring our games to life.Joining in the design process and solving problems using visuals.Working closely with the Art Director Lead Character Concept Artist (that will provide you with guidance and supervision) and the art team More...
This position is for a new IP in addition to Dying Light and the fantasy game.Animators at Techland work in interdisciplinary teams. Together with programmers and designers are an integral part of the game creation process. This position is characterized by high independence and inclu More...
Your daily tasks:Identifying and reporting project risks to stakeholders.Cooperating with project teams to realize the vision.Removing roadblocks resolving dependencies setting up clear goals for teams and individuals.Supervising project schedules and managing task backlogs.Ensuring a More...
Your daily tasks: Regular tests of the CEngine Editor (collection of editors used to create the game).Planning and coordination of the Editor tests.Active participation in the daily work of the scrum technological team (standups grooming planning etc.).Ongoing support for technol More...
Your daily tasks:Identifying and reporting project risks to stakeholders.Cooperating with project teams to realize the vision.Removing roadblocks resolving dependencies setting up clear goals for teams and individuals.Supervising project schedules and managing task backlogs.Ensuring a More...
Your daily tasks;Creating designs for the characters that bring our games to life.Joining in the design process and solving problems using visuals.Working closely with the Art Director Lead Character Concept Artist (that will provide you with guidance and supervision) and the art team More...
This position is for a new IP in addition to Dying Light and the fantasy game.Animators at Techland work in interdisciplinary teams. Together with programmers and designers are an integral part of the game creation process. This position is characterized by high independence and inclu More...
We are looking for a Senior Engine Programmer to join our studio. In this role you will be primarily responsible for the design and development of our proprietary engine CEngine as well as the wide range of systems and tools used by our production teams.Your daily tasks:Designing deve More...
Your daily tasks:Administer and monitor the infrastructure hosting our microservices on AWS.Automate infrastructure provisioning using IaCAdminister databases including Redis MongoDB and MariaDB.Set up and maintain CI/CD pipelines on GitLabImprove and manage monitoring solutions to tr More...
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