drjobs The Division Resurgence Lead Artist WMNB

The Division Resurgence Lead Artist WMNB

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Job Location drjobs

Saint-Mandé - France

Monthly Salary drjobs

Not Disclosed

drjobs

Salary Not Disclosed

Vacancy

1 Vacancy

Job Description

Job summary
Lead & validate all art assets created or modified (2D & 3D) guardian of art assets quality consistency with existing assets & art direction

Key responsibilities

  • Work hand in hand with the Creative Director to achieve in the game their creative vision intentions and expectations for the visual experience of the game
  • Lead and be responsible for the creation of all visual assets (concept arts 3D models animations 2D assets etc) made by artists in the team or by outsourced vendors oversee briefs and provide feedbacks
  • Be the champion of the set art direction to relay it to other artists and ensure its consistency in assets creation
  • Ensure that assets quality standards are met ensure their consistency with preexisting content and predefined standards and coordinate design criteria with other cells
  • Lead and be responsible for the implementation of all visual assets in collaboration with other dev team cells (content level design gameplay programming) and according to their set specifications
  • Lead and guide the art assets team in their tasks to ensure that the created and implemented assets answer the various constraints and meet the Creative Directors expectations
  • Be responsible to create and maintain up to date assets documentation (concept arts and models screenshots compilations/database quality specs & standards references and guidelines processes ) and art direction documentation (style references guidelines & standards etc)
  • Be responsible to optimize the assets library / object bank in the editor (folders hierarchy filenames nomenclature conventions etc) in a clear and logical way to facilitate usage and avoid waste (duplicates deprecated versions etc)
  • Collaborate with other dev team cells (content design system design gameplay programming) to ensure optimal communication of design info and achieve the results expected by the game Directors
  • Collaborate with marketing team (Marketing artists or Product Manager) to ensure consistency of art style in & out of game on static and video assets
  • Manage the outsourcing of assets creation with vendors (work specs & briefs quality criteria review & feedback deliveries) in collaboration with the production team (for planning scheduling tracking)
  • Set and share best practices in your area of expertise for design creation documentation workflows methodologies and tooling striving to optimize assets quality footprint technical performance and overall pipelines
  • Constantly participate in finding solutions to fix buggy features and optimize assets pushing for reworks when they are necessary to reach the expected quality.

Qualifications :

Relevant experience skills and knowledge

  • Passionate about playing and making games
  • Indepth knowledge of the game industry and of different game genres across all platforms ideally of the top games in the RPG and open world genre
  • Strong understanding of the full development cycle of a game and a strong understanding of all its stages from the conception to live phase
  • Expert knowledge of 3D graphics creation tools and techniques (modelling texturing animation VFX/particles Maya Blender 3Dsmax Zbrush Substance Painter and Designer Photoshop )
  • Strong artistic skills in modelling UV unwrapping texturing and with a superior eye for composition colour theory artistic sensitivity and quality.
  • Expert knowledge of Art production and 3D pipelines on AAA games (PBR Shader and optimization assets management) and of the technical constraints relating to realtime 3D game engines and level editors.
  • Knowledge of Python MEL MAX Script or a programming language (C C# etc.)   Technical Artist experience a strong plus
  • Significant experience (at least 5 years) working in a video game development team as an artist in a lead role (lead 3D associate art director) experience with AAA games is a strong plus
  • Experience in managing art assets outsourcing vendors is a plus
  • Comfortable with a wide range of diverse artistic universes and styles from photorealism to cartoon and stylized but with a focus and preference for realistic and grounded styles
  • You are creative flexible and open to feedback and iterations and a good team player
  • Problem Solver: You excel at overcoming challenges pushing the craft forward and organizing effective workflows.
  • Role Model: You set a high standard and expect the same from your team. Attention to detail meticulous and organized working habits to ensure high quality in daytoday work
  • Fluent in English
  • A solid knowledge of the universe of The Division IP (its world stories characters key mechanics and game systems etc) and a passion for believable game world grounded in reality is a plus
  • Experience with Unreal Engine is a plus.
  • Knowledge of mobile platform development is a plus.


Additional Information :

Ubisofts perks (for a position based in SaintMand)
Profit Sharing yearly company saving plan. 25 paid time off 12 additional paid days off. 50% of your transportation pass is paid by the company lunch vouchers (9/day) healthcare for you and your family and lots of Ubisoft additional perks. 
Maternity leaves of 20 weeks paternity/coparental leaves of 7 weeks. 
Our office is located in Saint Mand (Metro line 1 Saint Mand station). Gym available in the building. Ability to work with a hybrid work arrangement according to the Ubisoft Work From Home policy.  

Recruitment process 
Recruitment process: to be defined later.
Hiring Manager: Jonathan Lavergne 

Additional Information 
Ubisoft offers the same job opportunities to all without any distinction of gender ethnicity religion sexual orientation social status disability or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers community. 
The job reports to Ubisoft Mobile Games. 

Location: SaintMand France 
Duration of work: Fulltime 
Remote or onsite: Flexible working organization to be discussed with the manager of the role in accordance with the Ubisoft Work From Home policy 3 days a week in our SaintMand office. 

This role requires candidates to be based in the Paris area and to be onsite in our SaintMand office 3 days a week. This role is not eligible for relocation support.

Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.


Remote Work :

No


Employment Type :

Fulltime

Employment Type

Full-time

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