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You will be updated with latest job alerts via emailWe are changing how we do animation here at Ubisoft and on Rainbow Six. The injection of ML and GenAI has caused a paradigm shift in the capacity to produce high quality human like animation at a scale we could not before. By joining this team you would be contributing to modernizing our animation tech stack with novel ML based techniques to help us make bigger betterlooking games with a heavy focus on animation quality. This role would be a step beyond RND with a focus on industrializing ML into a modern games engine.
Responsibilities
Analyse existing animation tech stack and propose and implement novel approaches using machine learning techniques
Stay on top of the current industry developments in ML and bring them to the animation leadership for knowledge sharing
Execute and contribute to the existing animation roadmap for the animation team
Work as apart of a diverse full stack animation team to revolutionize how we make animation as a studio by industrializing pragmatic ML techniques into our animation technology stacks
Able to think outside of animation domain and provide ML solutions into other domains for problem solving
Qualifications :
Masters or PHD in a machine learning software engineering field (or equivalent industry experience)
Undergaduate degree in computer science (or significant industry experience)
Strong 3D mathematics and calculus
Experience with modern game engines (unreal / unity)
Understanding of current novel and standard runtime and offline animation techniques for games and film
Innovative thinker also able to take direction
Excellent communication skills
Pragmatic and solution oriented
Mastery of deep learning frameworks (pytorch / keras)
Understanding of state of the art machine learning topics (VAEs NERFS GANS etc)
A passion for animation in games
C experience
Remote Work :
No
Employment Type :
Fulltime
Full-time