Do you have a strong command of Unreal Engine and are you ready to take on stimulating technical challenges Do you dream of working in a competitive and caring environment where ambition is encouraged and talent is recognized
At BKOM Studios every team member is encouraged to push boundaries and maintain high standards of excellence.
Why Join Us
- Software Architecture: Build ultrasolid scalable foundations for our games.
- Gameplay: Design impactful mechanics that will thrill our players.
- Tools: Create pipelines and editors that boost productivity for the entire team.
- CrossPlatform & Porting: Showcase your skills in deploying to various platforms.
At BKOM Studios we thrive on challenges and love healthy competition: everyone pushes their limits to grow in an environment where the best support each other to reach even greater heights.
Main Responsibilities
- Design and implement robust and scalable architecture solutions for Unreal projects;
- Develop and integrate gameplay features working closely with designers and artists;
- Create and maintain tools and pipelines (level editors animation tools asset preprocessing/postprocessing etc.) to improve team efficiency;
- Optimize and debug code to ensure game stability and performance on various platforms;
- Ensure crossplatform compatibility and manage porting tasks;
- Stay uptodate with new technologies and trends related to Unreal Engine and game development.
Profil
- 10 years of experience in game programming with a minimum of 5 years in Unreal Engine;
- Strong proficiency in C and Blueprints with a solid understanding of software architecture and gameplay;
- You see AI as an essential tool to push boundaries and focus on what matters: content not container;
- Excellent problemsolving and debugging skills;
- Willingness to work in various domains (architecture gameplay tools);
- Familiarity with version control systems (Perforce);
- Experience in crossplatform development and porting (a strong asset);
- Knowledge of Python or other scripting languages (an asset);
- Knowledge of C# programming and Unity (an asset).
Informations contractuelles
- A competitive salary based on your skills;
- A regular schedule of 37.5 hours per week;
- Remote working according to your preferences;
- Access to 5 days of flexible time off to rest or literally do anything you want;
- A guaranteed treatment plan that will give you peace of mind on sick or appointment days;
- Attractive group insurance offering a wide range of coverage (health dental travel short and long term salary insurance);
- A Telus Health telemedicine platform;
- Monthly allowances on the TEDY platform to allow you to spoil yourself a little;
- A group RRSP with an advantageous employer contribution;
- A real impact on original and varied projects;
- Free healthy snacks offered every day;
- An office in Quebec City;
- Time off during the holiday season;
- Access to your own personalized space in an open bright and trendy environment;
- International clients in the toy and entertainment industries;
- The chance to work with compassionate competent and talented people;
- Social activities and lots of fun!
Not convinced yet Click on the link here to learn more about our team our projects and our clients:
10 ans d exp rience ou plus en programmation de jeux, avec un minimum de 5 ans dans Unreal Engine; Ma trise du C++ et des Blueprints, avec une solide compr hension de l architecture logicielle et du gameplay; Pour toi, l IA est un levier essentiel pour repousser nos limites et te concentrer sur l essentiel : le contenu, pas le contenant; Excellentes comp tences en r solution de probl mes et en d bogage; Ouverture intervenir sur des domaines vari s (architecture, gameplay, outils); Famili avec les syst mes de contr le de version (Perforce); Exp rience en d veloppement multiplateforme et porting (fort atout); Connaissance de Python ou d autres langages de script (un atout); Connaissance en programmation C# ainsi que de Unity (un atout).