Are you an artist and passionate about creating characters in the video game industry Are you creative and able to adapt to different artistic styles Bkom is adding a member to its team and this is your chance to join us as a 3D character artist!
- 3D modeling of visual material with a primary focus on faces physics and clothing;
- Creation of Blend shapes topologies and optimized meshes;
- Creation of textures and UV unfolding;
- Creation of PBR materials for characters;
- Collaborate with level design teams;
- Collaborate with technical artists to specify shaders and tools;
- Determine the artistic needs of the project to meet expectations.
Profil
- Have more than 5 years of experience in the video game industry;
- Proficiency in software Maya Zbrush Substance Painter and Marvelous Designer;
- Knowledge of the Unreal Engine 5 and Unity game engine;
- Knowledge of human and animal anatomy and movement;
- Passionate about video games and motivated by content creation;
- Knowledge of traditional drawing and illustration (relief light material perspective color);
- Good knowledge of PBR techniques;
- Communicate clearly and concisely and be able to popularize concepts and ideas;
- Demonstrate autonomy initiative and good organizational skills;
- Able to estimate work time manage priorities and meet deadlines;
- Be aware of the evolution of the industry and is always looking for better work methods and tools to ensure a superior quality production;
- Be creative and adaptable to different types of artistic styles;
- Knowledge of the Substance Designer tool (asset);
- Knowledge of Shader construction Rig and animation (asset).
Informations contractuelles
- A competitive salary based on your skills;
- A regular schedule of 37.5 hours per week;
- Remote working according to your preferences;
- Access to 5 days of flexible time off to rest or literally do anything you want;
- A guaranteed treatment plan that will give you peace of mind on sick or appointment days;
- Attractive group insurance offering a wide range of coverage (health dental travel short and long term salary insurance);
- A Telus Health telemedicine platform;
- Monthly allowances on the TEDY platform to allow you to spoil yourself a little;
- A group RRSP with an advantageous employer contribution;
- A real impact on original and varied projects;
- Free healthy snacks offered every day;
- An office in Quebec City;
- Time off during the holiday season;
- Access to your own personalized space in an open bright and trendy environment;
- International clients in the toy and entertainment industries;
- The chance to work with compassionate competent and talented people;
- Social activities and lots of fun!
Not convinced yet Click on the link here to learn more about our team our projects and our clients:
Come with us and dare to play different!
Dipl me en multim dia, animation 3D ou effets visuels (ou quivalent); Avoir 10 ans d exp rience dans l industrie du jeu vid o; Avoir livr des IP de jeu consoles et PC; Connaissances sur les moteurs de jeu Unreal, Unity ou tout autre moteur de jeu exclusif; Connaissance approfondie des logiciels de production d animation; Exp rience dans l'approche technique et dans diff rentes variantes stylistiques de l animation de jeux vid o (Keyframe, mocap, stop motion, cycles, etc); Compr hension fondamentale de l'art de l'animation traditionnelle, animation 2D digital; Capacit de documenter son processus; tre autonome et tre un joueur d' quipe; Faire preuve d'initiative; Solides comp tences en communication; Avoir la volont d'innover; Capacit travailler selon les contraintes techniques du projet; Ma trise de la langue fran aise et anglaise (parl et crit); Exp rience dans l animation cin matographique et architecturale ou industrielle (Atout); Compr hension ou exp rience en VFX (Atout).