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You will be updated with latest job alerts via emailtinyBuild is a global video game publisher and developer focused on creating longlasting sustainable franchises across multiple media formats. The company is responsible for over 70 titles including Hello Neighbor Graveyard Keeper and Potion Craft and has a dozen development studios in the US EU Serbia and Ukraine.
We are strengthening our team to work on a new multiplayer survival sandbox openworld project for PC.
You will have the opportunity to join the team at the very beginning of development and significantly influence the successful implementation of the project.
Prototype present and oversee game systems and mechanics until releaseready state;
Integrate into the engine and configure content;
Develop UI/UX layouts and schemes together with a UI artist;
Configure content and parameters of game systems;
Plan and analyze playtest results;
Analyze game systems of projects in similar genres;
Decompose designs together with the development team.
At least 3 years of experience as a game designer;
Experience with PC/console projects is mandatory;
Confident knowledge of UE4/UE5;
Experience working with Openworld Physics/Simulation multiplayer games;
Understanding and experience working with complex game systems including prototyping;
Understanding of the console and indie gaming market knowledge of modern trends and the ability to utilize external resources to improve professional skills
English level: Intermediate or higher.Experience working on games in the Survival or Sandbox genres.
Opportunities & Benefits:
Professional development courses game dev conferences and other events;
Flexible work schedule;
Possibility to work remotely
Unlimited paid vacation and paid sick leave;
Two weeks of corporate holidays simultaneously for the whole team (one in the summer and one during the Christmas and New Year celebrations). This allows you to have a complete break from your tasks and any communication with your team;
Corporate hardware.
Full Time