drjobs Senior Lighting Artist MFNB - BGE2

Senior Lighting Artist MFNB - BGE2

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Job Location drjobs

Montpellier - France

Monthly Salary drjobs

Not Disclosed

drjobs

Salary Not Disclosed

Vacancy

1 Vacancy

Job Description

Ubisoft Montpellier studio is looking for a Senior Lighting Artist for the BGE2 project.

The Senior Lighting Artist will be responsible for designing and implementing various levels of realtime lighting.

Under the supervision of the Art Director Creative Director and Technical Director your mission will be to enhance outdoor indoor and cinematic environments while supporting the games gameplay.

Responsibilities :

  • Produce high quality lighting within technical and artistic constraints.
  • Optimise work by maintaining a balance between quality and performance.
  • Work with creative and art directors to achieve the desired visual atmosphere.
  • Solve complex lighting problems and contribute to the development of tools and rendering features in our proprietary engine.
  • Suggest improvements to pipelines and workflows.
  • Plan estimate and track the progress of tasks using tracking tools.
  • Collaborate with stakeholders to enhance game play through lighting.
  • Provide artistic references to enrich the visual style of the game.
  • Understand design documents to create levels that are consistent with the games goals and style.

Qualifications :

Skills and Knowledge

  • Excellent understanding of lighting fundamentals and colour theory.
  • Proficient in game engines (Unreal or ideally proprietary engines) and industry production processes.
  • Familiarity with workload management software and principles (e.g. Jira).
  • Strong expertise in realtime lighting (Realtime GI PBR rendering pipeline etc.).
  • Knowledge of commonly used postprocesses in the industry.
  •  A strong technical affinity is required.
  • The ability to work in a multicultural environment in French or English is also essential.
  • Excellent interpersonal and communication skills.
  • Autonomous and capable of working within a large team.

Relevant Experience

  • Significant experience as a realtime Lighting Artist.
  • Participation in the production of one or more games as a Lighting Artist or experience completing a full project cycle for AAA console games.
  • Experience working on visually realistic games.


Additional Information :

Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.


Remote Work :

No


Employment Type :

Fulltime

Employment Type

Full-time

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