Employer Active
Job Alert
You will be updated with latest job alerts via emailJob Alert
You will be updated with latest job alerts via emailSummary
The incumbent will determine prepare and adapt the graphic tools. Whenever possible he/she will take part in selecting the 3d production applications and establish the work methods. The incumbent will train the artists on methods and tools and supervise the integration of art assets in the game engine.
Responsibilities:
Working with world artists and level designer on daily technical issue.
Implementing optimizations and monitoring the performance of the game;
Test the engine request enhancements verify all enginerelated documents and modify or draft new documents whenever necessary
Identifying and implementing artpipeline optimizations and automatizing;
Develop or determine tools (e.g. 3DS Max etc.) and methods to enhance and facilitate work of the graphics team;
Creating technical prototype;
Creating technical benchmarks to be used in production;
Implementing technical art features with the help of the programming team;
Offering technical assistance to the art team in daybyday production issues;
Creating and maintaining technical documentation;
Sharing with the other artists best practices and new tools.
Qualifications :
Requirements:
At least College or Bachelors degree;
Strong Gamer Culture and interest in videogame development;
Good communication skills in both Chinese and English (spoken and written);
Basic knowledge of realtime rendering challenges and techniques;
Analytical mind and good problemsolving skills;
Any relevant experience with game editors and engines is considered a plus;
Knowledge of Python/Maxscript is strong plus (also good to knows other language eg: c#/c)
Knowledge of Procedural software is a strong plus (e.g. Houdini/Speedtree/worldmachine/Substance Design)
Knowledge of data safety options (e.g. Perforce VSS Alienbrain);
Knowledge and Interest in techart areas is also considered a plus (like Shading Lighting SFX etc.)
Nice to Have
Houdini experience for large scale world creation
Knowledge of Code language is considered a plus (e.g. c)
Experience in a full digital art content creation pipeline (high and lowpoly modelling unwrapping baking texturing level art) is very appreciated
Additional Information :
Benefits and Perks from Ubisoft Shanghai:
Ubisoft CSR commitment
Making a longlasting positive impact for our players our teams our partners and our planet.
In Ubisoft we are working to enrich players lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there we are creating a safer more inclusive work environment we are giving back to the communities where Ubisoft operates by working with local nonprofit partners and by working to reduce the environmental impact of our business.
To learn more about Ubisofts Environmental Commitment
Play Green: Ubisofts Commitment to Global Carbon Neutrality
2022 Update
Remote Work :
No
Employment Type :
Fulltime
Full-time