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You will be updated with latest job alerts via email Investigate and implement cuttingedge graphics techniques suited to visualizing a wide variety of existing and planned architectural spaces
Collaborate with our 3D production team to create a powerful flexible authoring workflow
Ensure wide support of our engine on different platforms and devices so that all users can have a 3D experience
Expand support for scenes with millions of triangles thousands of objects spanning large areas of space
Develop frameworks for measuring performance and pinpointing bottlenecks
Come up with ways to improve the reach and quality of our realtime experience with data generated in our distributed cloud rendering cluster
Improve internal code structure through refactoring thoughtful code review writing tests and addressing technical debt
Identify log and fix bugs
Share technical knowledge with other team members collaborate on tasks and give appropriate feedback
MustHave:
Solid general computer graphics theory and concepts e.g. linear algebra programmable pipeline
Use of specific graphics concepts including realtime rendering physically based rendering deferred shading ambient occlusion
Writing shaders and GLSL (GLSL is the key here. They could have used this with WebGL or OpenGL framework)
Familiarity with 3D formats (e.g. obj) compression schemes
Improving rendering performance both assessing and addressing
Work with 3D artists on artistfacing tooling
Webbased Javascript / CSS UI development
Understanding of how data flows through a web application for rendering
Awareness of some platformspecific challenges
Full Time