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Who we are:
Deck13 Interactive GmbH founded in 2001 is one of the leading game video developers in Germany in the heart of Frankfurt. In 2020 Deck13 was acquired by PulluP Entertainment one of Europes leading video game publishers.
Deck13 is a leading PC and console video game development studio renowned for its highquality immersive gaming experiences. With a dedicated team of around 100 talented professionals we strive to push the boundaries of creativity and innovation in the gaming industry. We are committed to delivering unforgettable gaming experiences such as Lords of the Fallen (2014) The Surge The Surge 2 and Atlas Fallen that captivate players around the world.
To continue our success story we are now looking for you to join our team as our new Technical Artist (m/w/d).
Responsibilities:
Liaison and Collaboration:
Act as a communication link between the programming and design teams
Collaborate closely with the Lead Artists Lead Programmers and Directors
Research and develop tools specific to project needs
Art Production Workflow:
Set up and maintain efficient workflows for 3D art production
Assist artists and engineers in the 3D art pipeline
Optimize completed artwork for performance and validation
Custom Scripting and Tools:
Develop and maintain resources and pipelines alongside programmers
Write custom software using industrystandard scripting languages (C C# Python MELScript etc.).
Prepare and design material and character pipelines
Technical Problem Solving and Benchmarking:
Solve complex technical issues during development
Decide on necessary software and tools for game production
Ensure final art runs at full visual resolution within game engine limits
*Unreal Engine Experience (Preferred):
Investigate and oversee the implementation of rendering techniques in Unreal Engine 5. (Experience with Unreal Engine is a plus but not mandatory)
Requirements:
Minimum 3 years of experience in a similar position
Motivation: Ability to balance artistic vision with technical constraints
Experience: Familiarity with realtime digital art content creation artistic workflows and material pipelines. Strong coding background in C C# and Python
Problem Solver: Creative and proactive problemsolving skills with attention to detail
Adaptability: Experience in working within iterative and agile processes; Selfmotivated innovator interpreter and researcher
Team Player: Excellent communication and interpersonal skills to assist a varied team; Good command of English language
Bonus Points:
Experience with MEL Script and MaxScript (optional)
Familiarity with Unreal Engine (preferred but not required)
Basic to advanced skills in modeling and texturing
Familiarity with support systems like bug tracking software (JIRA) version management (Perforce) or relevant software (Substance Designer Houdini etc.)
Experience in any other game development discipline (VFX Animation Lighting Design etc.)
A passion for games
What you can expect from us:
We want to put our employees at the core of everything we do. This means creating the conditions that allow our employees to feel understood and valued while also being empowered and supported to do exceptional work in service of creating the best games.
To achieve this we offer:
Full Time