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You will be updated with latest job alerts via emailYour focus will be on rendering optimizations in the Godot Engine. You’ll work with the Godot C++ engine-level code to run multi-threaded task processing, asset streaming/loading, serialization, deserialization, and rendering operations for a variety of data formats including gltf and vector tiles. Additionally, you’ll prepare data to be readily available for gameplay-related use cases. Many of these innovations will be shared back to the open-source community to advance the state of the art.
Part Time
Software Development / Application Development (IT Software)