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Technical Artist

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1 Vacancy
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Job Location drjobs

Barcelona - Spain

Monthly Salary drjobs

Not Disclosed

drjobs

Salary Not Disclosed

Vacancy

1 Vacancy

Job Description

IO Interactive is currently looking for a Technical Artist to join Project 007 a brandnew James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story players will step into the shoes of the worlds favourite Secret Agent to earn their 00 status in the very first James Bond origin story.

As a Technical Artist at IO Interactive you will play a pivotal role in the holistic creation of immersive game environments contributing from initial concept to final execution. Your responsibilities span the entire spectrum of asset creation from designing and implementing realtime effects like particle systems and shaders to crafting intricate destructible setups and content.

This opportunity offers a hybrid work environment in one of our studios.


What you will do:

    • Create implement and optimize assets and systems for ingame realtime effects (e.g. for particle effects shaders simulations rigging of realtime dynamics etc.)
    • Take ownership of creating destructible setups and content.
    • Take responsibility for cinematic setups and deliver custom highquality visual effects for the cinematic team.
    • Support art teams in achieving the visual target by providing automation shaders documentation cinematic setups and scripts.
    • Solve technical production issues define workflows streamline processes and develop tools/frameworks for art working in conjunction with art team and the programming team.
    • Collaborate with leads and team members to define and prioritize goals and tasks for visual effects and tech art.
    • Coordinate with other studio groups to achieve project objectives.

    Who you are:

      • Minimum of 2 years of professional experience as a technical artist in the gaming industry.
      • Demonstrated expertise in working with particle effects optimization techniques and shader development.
      • Previous handson experience with 3D software tools such as Maya Blender 3ds Max Adobe AfterEffect SideFX Houdini and/or Photoshop.
      • Handson experience with proprietary game engines.
      • Strong problemsolving skills and the ability to troubleshoot technical issues effectively.
      • A demonstrated ability to contribute innovative and original ideas across all facets of game production and development.
      • A team player actively fostering a collaborative and supportive work environment and dedicated to maximizing team and departmental performance.

      We would love it if you had:

      • Strong focus on VFX and/or cinematics.



      Who we are:


      IO Interactive is an independent videogame development and publishing company with studios in Copenhagen Malm Barcelona Istanbul and Brighton. As the creative force behind some of the most talkedabout multiplatform video games in the last decade we are committed to creating unforgettable characters and experiences all powered by our awardwinning proprietary Glacier technology.

      We know that to achieve those goals we need courage talented people and a great working environment and we do our utmost to have all of that. Across our multiple studios were working on several projects. Crucially though were all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas whilst listening to your insights along the way.

      We have a dedicated team of People Managers who look after you as an individual and as an employee. With more than 40 nationalities we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highlytalent people.

      Learn more about Project 007.

      Employment Type

      Full Time

      About Company

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