The Offer • Flexible working options • Great work culture • Leadership Role Ideal Candidate You will be responsible for : • Taking a design brief to understand requirements. • Presenting ideas, concepts and design solutions to various stakeholders. • Identifying design problems and devising elegant solutions. The Profile What specialist are we looking for: • Portfolio with hard-surface works (vehicles, weapons, props, etc.) with realistic PBR texturing; • Experience on a similar position in the video game industry on AAA projects as an 3D artist of military equipment, weapons; • Confident knowledge of one of the 3D modeling software, such as: Maya, Blender, 3ds Max, Modo; • Knowledge of pipeline game 3D development; • Excellent understanding of Low-Poly modeling and UV unwrapping techniques; • Confident use of tools for the effective creation of Hi-Poly mesh for bake, including sculpting at Zbrush/Blender; • Understanding the principles and subtleties baking of Normal Map in Maya or Marmoset and their refinement; • Confident knowledge of Substance Painter, ability to create authentic materials based on photo references; • Experience working with fabrics in Marvelous Designer; • Ability to work with blueprints; • Strong knowledge of Adobe Photoshop; • Good design and composition skills; • Knowledge of written English to be able to effectively liaise with stakeholders in the region. Will be a plus: • Experience as a gamer, interest in games, understanding different game genres and techniques of visualization; • Drawing by hand; • Art education; • Teaching experience; • Experience working with nodes in Substance Designer/Blender; • Deep understanding of the principles of game engines and 3D graphics visualization; • Experience with game engines (Unreal Engine, Unity, etc); The Employer Our client is a fast growing art outsource studio with focus on GameDev. Their clients are big gamedev companies: Playtika, Wooga, A Thinking Ape and many more. They are happy to announce an open vacancy — 3D Artist